“OH JERUSALEM JERUSALEM…”: LOCKHEED MARTIN OPENS ...June 7, 2018 By Joseph P. Farrell
That didn't take long...
... Just a few days after President Trump announced that the USA was moving its embassy to Israel from Tel Aviv to Jerusalem, Lockheed-Martin announced that it is opening a "pre-school" in that city.
Yes, you read that correctly. Lockheed-Martin is opening a kindergarten in Jerusalem, and, according to this article shared by Ms. K.W., it is footing the bill, to the tune of $250,000 per annum:
And according to the article, it is not the only such school the US arms manufacturer is running in Israel:
The company known worldwide for developing state of the art killing machines has several schools in Israeli cities. But the new school will be the first in Jerusalem. It is due to open during the 2018/2019 school year and is said to be quite unique. Israeli sources say that the “facility will seek to foster and boost advanced technology” apparently “from the earliest age possible”.
The purpose of the pre-schools? Apparently, they serve as "early sorting and slotting mechanisms" to identify potential talent in the fine arts of high technology killing:
Kids as early as five or six will be provided with computers and state of the art technology to develop what one presumes will be the finest minds in the art of killing.
Now, before we get to today's trademark high octane speculationTM, I have to give a bit of personal information. Normally, when I run across articles like this, I tend to be quite skeptical. There's a lot of Palestinian-bashing, or Israel-bashing, that goes on in the "alternative media", depending on which source one cites. Don't get me wrong: I've no doubt that in the pressure-cooker of the Middle East, that virtually all the "players" have some sort of version of the radicalized madrasa, where "talent" is identified early on, and groomed appropriately to be suicide bombers or pilots, or whatever particular version of cannon fodder one has in mind. That Israel, surrounded by enemies that want to do it in, would do otherwise, is to stretch the imagination too much. From the strictly Realpolitik and national security point of view, it would be almost suicidal if it did not do more or less the same thing, and develop institutions and mechanisms to "spot talent" and "groom and recruit." One may criticize Israeli policy, or Palestinian policy, and debate those issues endlessly. That's not what interests me here.
What interests me is that bit about supplying computers and "state of the art technology to develop what one presumes will be the finest minds in the art of killing." There is, I suppose, an element or group of people out there that would view that statement as yet another example of "Israel bashing." Whether that is the intention of its author or authors, I do not know. But I do think that they are on to a huge story, because of these articles:
Note that these roll-playing wargames are very popular, and there are literally scores of such games available for play "in the cloud." I long suspected that because of this feature of being "in the cloud" rather than the old-fashioned, purchase-a-game and load-the-disk into your computer, that they could be used for multiple purposes, boiling down to two major ones: (1) accustom the youth to an essentially amoral world of violence and "high-tech killing" utterly lacking in any beauty or transcendence, in other words, to socially engineer a "war culture" that would have made the Teutonic Knights or ancient Sparta green with envy; and (2) to gather data, identify, and profile potential recruits for military and/or intelligence service.
The US Air Force has now confirmed my speculation, and DARPA has similar programs in mind. Doubtless, one will witness the application of the idea not just to roll-playing types of wargames, but to wargames proper, i.e., to games that are operational and strategic in nature - in other words, General Staff types of Kriegspielen, and which require tactical, operational, and strategic military-type skills of organizing, equipping, supplying units, working out logistics, and developing operational strategies for achieving objectives. These types of games have been in use by the military staffs of all major powers since before the beginning of World War One, to test their mobilization plans, and to game out scenarios of what to do in certain situations. Between the World Wars, all the powers developed war plans based on these gamed-out scenarios. Both Britain and the USA, for example, had war plans covering the possibility that the two countries would go to war with each other in the post-World War One world. That seems wildly fanciful now, but it was a potential reality then.
Now couple that idea to the "Gaming recruitment" schemes outlined in these three articles, and you get the idea where today's trademark high octane speculation is going: eventually the idea will be extended to these types of games. For the real wargame afficionado (or "gorgnard" as they are called), this means one can expect classic non-roll-playing wargame platforms such as The Operational Art of War going "in the cloud" and being used to "spot talent" for "recruitment." This is already being done in virtually every service branch of every power, so the only thing that remains is to take the idea "public."
Which brings us back to Lockheed-Martin and Israel, for the implication of this story is clear, and frighteningly simple: preparations are underway for the "possibility" of a general Middle East War.
And as I've been constantly warning, "the fulfillment is the deception."
See you on the flip side...
About The Author
Joseph P. Farrell has a doctorate in patristics from the University of Oxford, and pursues research in physics, alternative history and science, and "strange stuff". His book The Giza DeathStar, for which the Giza Community is named, was published in the spring of 2002, and was his first venture into "alternative history and science".